Online Technology Assessment in Higher Education

Virtual technology is one of the fresh generation of information technologies and has been widespread in education. It is predicted that it would bring students a learning encounter closer to actuality, provide individualized learning environments and change the traditional classroom.

The usage of VR in higher education can be described as topic that is studied in the literature. The research results indicate that the major things of VR application will be undergraduates, plus the applications are mainly related to research and anatomist, history, treatments, and artwork.

Several types of equipment can be used on VR in higher education, which includes computers, simulators and head-mounted displays. However , the current device collection is certainly not comprehensive, in fact it is difficult to evaluate the teaching effect of VR in the field of higher education.

In addition , the immersion of such VR devices is bad. The user does not have the feeling that this individual or she is genuinely in the VR environment, which causes problems for instructing. Therefore , research is needed to increase the immersion of the devices.

To accomplish this, we performed a review of the relevant literature and analyzed its content. All of us sorted the literature in to three different types: non-immersive, cave-based and totally immersive.

Immersion refers to the extent that a computer screen is capable of rendering an inclusive, considerable, surrounding, and vivid illusion of reality. It also considers the number of sensory modalities, the width on the environment plus the resolution and accuracy from the display.

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